Application - Phantasmal Rift
Apr. 17th, 2018 06:58 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
OOC Information
Player name: Emily
Player age and gender: please don't remind me about my age, she
Player Contact:
deerleisure
Any other characters in game? No
[THIS IS THE END OF YOUR FIRST COMMENT. EVERYTHING AFTER THIS GOES IN REPLIES TO THE FIRST COMMENT.]
IC Information
Character name: Madeline Curie (Maddie, Black Witch) [and companion Zelnothoglys]
Character canon: Original Character
Canon point: Some time before the big tournament
Physical Description: Maddie is a 15 year old girl of average height for her age (5'3"). She's white and obviously spends a lot of time indoors, judging by her lack of any sort of tan. She keeps her red hair in a neat bob cut, often with a hair clip. She's slender without a lot of curves. Her eyes are a dull gray, visibly clouded over, and never look at or focus on anything. She tends to wear flannel open over a novelty T-shirt; the T-shirts are fairly random and she has no idea what shirt she is wearing unless somebody comments on it.
Zelnothoglys is a cat, mottled browns and oranges and whites. He possesses an indeterminate number of legs but can shrink down so he only has four like other cats. He can transform into a large eyeless spider-mantis-hybrid creature about twelve feet long and eight feet tall with eight legs on his abdomen and a vague upward torso that has two spindly manipulator-legs and two large, scythe-like bladed arms.
About the Character:
In an alternate version of Earth, monsters have been attacking the world with increasing regularity. To combat them, magical animal familiars will seek out children with magical potential and enlist their help, allowing them to transform into magical girls and boys, often called mages for simplicity's sake.
However, this was all set up by the mages of long past. The monsters are real enough - creatures from beyond our world, attracted to the growing power on Earth - but the older mages are able to convert several monsters into smaller, cuter forms. As such, their minds are able to become less alien in thought, and they are promised freedom from service once they perform a job. They are sent out to awaken the latent magical power of children. As these children fight and grow in power, their companions will, at the cusp of these children becoming adults (around the 18th birthday usually,) ask to take their power away, in order to give it over to the next generation. This is a lie. All of that collected magical power gets taken to the older generation, the Elder Magi, who hoard this power, collecting it like wealth and using it to extend their lives.
It was in this world that Madeline Curie was born. Maddie is, in a lot of ways, a normal girl. She talks incessantly, a regular chatterbox. Talking helps her thought process, so she often talks even only to herself. She also talks when she's nervous or scared. And she talks when she's happy. It should come as no surprise that her passion in life is for broadcasting - radio broadcasting, audio dramas, podcasting, all of it. She's an active member of her school's Broadcasting Club, running the school announcements and producing radio dramas for competitions. She also runs a podcast called Magic with Maddie where she talks about the going-ons of magical boys and girls and monsters.
Most people pin her down as pretty "weird", even if Maddie doesn't try to come across that way. Although she talks a lot, she tends to do it without being super friendly, often leading to a "why is this girl talking to me...?" reaction. So even though she involves herself pretty heavily in stuff at school, she doesn't have a lot of friends there. Or any, really.
Her life isn't fun. In fact, despite her talkative nature and friendly demeanor, her life isn't much fun at all. When Maddie was born, she was born prematurely, and because of complications with her premature birth, she's completely blind with 0% sight. This is obviously bad enough, but it caused even more problems. Her mother, a nurse named Anne, left home and never came back one day. Her father, Simon Curie, placed the entirety of blame on Maddie, on how difficult she made life for him and her mother. From then on, Maddie knew that she had lost whatever love he may have had, if there ever was any.
Home life was rough. Her father, now single, would barely even acknowledge Maddie. Maddie learned how to become self-sufficient. Deep down, she hoped that proving she could take care of herself would mean that she could earn her father's love again, but that never happened. She was left with a huge insecurity that her disability would make people leave if it inconvenienced them too much, so she made a Point of showing off how self-sufficient and never-in-need-of-help she was. In a warped way, it became a point of pride.
Maddie at least tries to appear as a normal girl. She tends to bottle up her problems and issues to other people can't see them, and put on the facade of normalcy. If she gets frustrated or annoyed, she will only show it with sarcasm or jokes. Mostly, she presents herself as somebody that can be relied on, always with "Yeah, I can do that" when presented with a problem to be solved. She doesn't ask for help when she needs it, but would be touched if it was actually offered - somebody who would notice it and look out for her like her parents should have.
When she was 12, though, things did change for her. Maddie met a cat. The cat ended up being Zelnothoglys, a familiar. Zel explained that Maddie had a deep wellspring of magical power, and he could help her unlock it, letting her become a magical girl and fight against monsters that threatened the world. Maddie has a good heart, and thinks of herself as a good person, but she doesn't see throwing yourself into danger as something necessary to being a good person. She'd like to think that she would help somebody in need in front of her, but she had no interest in trying to solve all of the world's problems on her own. And so Maddie, understandably, wasn't wild about the idea. But she also had a deep need to prove that she was useful.... so she agreed. That's how the Black Witch was born.
As a magical girl, Maddie had the power to change the environment around here, to alter how reality worked inside of it. It was a drastic change from how most mages operated - Zel explained that magical boys and girls used powers based on their own thoughts and desires, so Maddie must have a deep desire to change the world around her. More than that, that her level of manipulation meant she had a great deal of magical power inside of her. But all of that didn't help her defeat monsters - Maddie actually didn't have much success with that at all. Her powers were not offensive - the most she could do is trap a monster and then punch it to death. And despite her need to prove herself useful, she found it hard to approach and deal with other magical girls (or boys) and didn't have a team needed to truly make the most of her powers. Even as a magical girl, Maddie was alone.
...At least, alone as far as humans went. She did have Zel. Zel began to act as her eyes, communicating things to her and giving Maddie even more freedom than she had before. Zel also looked out for her, making sure she took care of herself and had everything she needed. Over the course of the next 3 years, Zel began to act more as a surrogate parental figure than a sidekick.
And so, when she was 15, Zel couldn't lie to her anymore. He revealed the truth behind the Elder Magi and their schemes, how he was actually one of the monsters given a higher thought process and trapped in a smaller form, and how Maddie would have her powers taken at 18 to feed the Elder Magi's ambitions. And also that the Elder Magi installed all of the familiars, the mascots and animal companions, with a "kill switch" that would release them into their full forms while also driving them mad. This didn't sit well with Maddie. She didn't think she could do anything against these Elder Magi, although she did hate that as well - but mainly, she knew that meant Zel would have to leave her, and this kill switch meant that his fate lied in the hands of these evil people.
Maddie, over the course of her magical girl career, had heard of a "black market" where magical tools were bought and sold. She and Zel sought it out, trying to find a way around the kill switch. When they did, they were directed to Jailbreak, an ex-magical girl who kept her powers past 18. Jailbreak was a shifty criminal, but could disable the Elder Magi's hold over Zel if Maddie would agree to work for her. She agreed.
Disabling the kill switch meant that Zel had access to his original monstrous form as well as his cute cat form. With this, Maddie was finally able to handle monsters "solo" - using her powers in conjunction with a monster of her own. It was almost ironic that this came just as she abandoned the magical girls' fight. She now had a new job, working for Jailbreak and helping her with a variety of very illegal tasks. With Maddie's powers, it was easy to break into places, to steal things, to bypass security systems both mundane and magical.
Jailbreak would become possibly the second important person in Maddie's life, after Zel. Jailbreak is worse with dealing with people than Maddie, with huge amounts of issues that make her keep people at a distance. Still, she would make sure Maddie is doing all right in school, that she remains safe, and that she was eating properly. As messed up as it might be, she was almost becoming a second parental figure (after Zel, her actual father nowhere in that description.)
It was while working for Jailbreak that things with the Elder Magi began to come to a head. Other fugitives from the Elder Magi and their system were appearing, often involving Jailbreak. This, by association, would end up involving Maddie. Marco, a magical boy who had been offered power by the Elder Magi and refused, was one such person. Then there was Lily, an incredibly famous magical girl who had publicly gone rogue and was now used as an example by the Elder Magi on why magical girls could never keep their powers into adulthood. They would come to Jailbreak for help, and Maddie would work with Jailbreak and them against the Elder Magi and solve their problems. They were even gearing up to crash some sort of Elder Magi-sanctioned tournament. And as Maddie's world slowly expanded to incorporate these new elements... she wound up in the rift.
Character abilities:
Maddie, civilian:
-Fluent in spoken English and writing/reading braille
-Excellent speaker, voice actor, and broadcaster
-Knows how to operate soundboards and podcasting programs
-Can transform at will
Maddie, transformed into Black Witch:
-In general, possesses increased strength, speed, and durability as a magical girl, roughly on par with what you'd expect from a magical girl. (i.e. about enough to fight large monsters.)
-Can create Zones focused around her where the laws of reality are altered. They expand slowly but can eventually encompass the area of about a city block if she concentrates on expanding it for about two hours. Anything that can think even rudimentary does not become a part of the Zone.
-Zones often look wildly different but recognizable. Objects might become different, patterns and textures might change, but the general shapes remain. They often follow a theme in their change.
-In a thread example, a forest turned into props in a stage play, trees and bushes becoming two-dimensional and made of paper or cardboard. If it helps visualization, think of a Palace from Persona 5 of a witch's labyrinth from Madoka Magica.
-Maddie maintains control of things within her Zone, and there are ways to manipulate the environment depending on the Zone's appearance. She might be able to unzip a wall made out of fabric, or rearrange scenery if it's become a stage play.
-There's often a manipulation of space within her Zones, controllable to an extent by Maddie, where distance and angle are harder to judge accurately. When distorted sufficiently, doors might lead to another entrance on the same wall, up might become down, or you might find walls work as ground - anything is possible when you fuck with reality.
-Maddie might be able to use the environment to attack depending on the nature of the Zone (a jungle theme might have entrapping vines, a lego theme might collapse a structure) but possesses no direct magical attacks whatsoever.
Zelnothoglys, mascot:
-Can talk
-When he talks, he can choose to be heard only by Maddie, but by default everybody can hear him like normal
-Is a cat
-Can possess many legs, but also can possess only four like a normal cat
Zelnothoglys, monster:
-Large size
-Bladed scythe-like arms
-To the nonmagical, eyes tend to gloss over him, making his form hard to pin down and see (this is a general thing for all monsters in this setting)
-Can create thin, gossamer threads that float through the air and attach to any surface. Once attached, they become almost invisible, and can become either unnoticeable and easily breakable, tough and rope-like, tough and sticky like you'd imagine from a large spiderweb, or even razor-like. No matter how the threads wind up, Zel has complete sense of any vibrations that occur from any thread being touched, moved, or manipulated
-which is good because he's blind in this form
-Can still talk though
Inventory:
-Clothes she's wearing; white t-shirt with SURELY NOT EVERYBODY WAS KUNG FU FIGHTING, red flannel shirt over it, jeans, socks, and canvas shoes
-iPhone 9s
-earbuds
-backpack, red and black canvas
-iPhone charger
-talking scientific calculator
-collapsible white cane
-braille writer + 2 styluses
-unused braille paper (thicker uncoated paper, 49 sheets left)
-unused braille notecards (clear plastic index-card sized, 26 left)
-3 folders with various notes on classes (in braille)
-1 folder with notes on broadcasting club
-math textbook (braille edition, algebra II)
-lunchbox with three granola bars inside
-half-empty bottle of water
-transformed, access to her magical girl outfit (which includes a long blindfold)
Samples:
Player name: Emily
Player age and gender: please don't remind me about my age, she
Player Contact:
Any other characters in game? No
[THIS IS THE END OF YOUR FIRST COMMENT. EVERYTHING AFTER THIS GOES IN REPLIES TO THE FIRST COMMENT.]
IC Information
Character name: Madeline Curie (Maddie, Black Witch) [and companion Zelnothoglys]
Character canon: Original Character
Canon point: Some time before the big tournament
Physical Description: Maddie is a 15 year old girl of average height for her age (5'3"). She's white and obviously spends a lot of time indoors, judging by her lack of any sort of tan. She keeps her red hair in a neat bob cut, often with a hair clip. She's slender without a lot of curves. Her eyes are a dull gray, visibly clouded over, and never look at or focus on anything. She tends to wear flannel open over a novelty T-shirt; the T-shirts are fairly random and she has no idea what shirt she is wearing unless somebody comments on it.
Zelnothoglys is a cat, mottled browns and oranges and whites. He possesses an indeterminate number of legs but can shrink down so he only has four like other cats. He can transform into a large eyeless spider-mantis-hybrid creature about twelve feet long and eight feet tall with eight legs on his abdomen and a vague upward torso that has two spindly manipulator-legs and two large, scythe-like bladed arms.
About the Character:
In an alternate version of Earth, monsters have been attacking the world with increasing regularity. To combat them, magical animal familiars will seek out children with magical potential and enlist their help, allowing them to transform into magical girls and boys, often called mages for simplicity's sake.
However, this was all set up by the mages of long past. The monsters are real enough - creatures from beyond our world, attracted to the growing power on Earth - but the older mages are able to convert several monsters into smaller, cuter forms. As such, their minds are able to become less alien in thought, and they are promised freedom from service once they perform a job. They are sent out to awaken the latent magical power of children. As these children fight and grow in power, their companions will, at the cusp of these children becoming adults (around the 18th birthday usually,) ask to take their power away, in order to give it over to the next generation. This is a lie. All of that collected magical power gets taken to the older generation, the Elder Magi, who hoard this power, collecting it like wealth and using it to extend their lives.
It was in this world that Madeline Curie was born. Maddie is, in a lot of ways, a normal girl. She talks incessantly, a regular chatterbox. Talking helps her thought process, so she often talks even only to herself. She also talks when she's nervous or scared. And she talks when she's happy. It should come as no surprise that her passion in life is for broadcasting - radio broadcasting, audio dramas, podcasting, all of it. She's an active member of her school's Broadcasting Club, running the school announcements and producing radio dramas for competitions. She also runs a podcast called Magic with Maddie where she talks about the going-ons of magical boys and girls and monsters.
Most people pin her down as pretty "weird", even if Maddie doesn't try to come across that way. Although she talks a lot, she tends to do it without being super friendly, often leading to a "why is this girl talking to me...?" reaction. So even though she involves herself pretty heavily in stuff at school, she doesn't have a lot of friends there. Or any, really.
Her life isn't fun. In fact, despite her talkative nature and friendly demeanor, her life isn't much fun at all. When Maddie was born, she was born prematurely, and because of complications with her premature birth, she's completely blind with 0% sight. This is obviously bad enough, but it caused even more problems. Her mother, a nurse named Anne, left home and never came back one day. Her father, Simon Curie, placed the entirety of blame on Maddie, on how difficult she made life for him and her mother. From then on, Maddie knew that she had lost whatever love he may have had, if there ever was any.
Home life was rough. Her father, now single, would barely even acknowledge Maddie. Maddie learned how to become self-sufficient. Deep down, she hoped that proving she could take care of herself would mean that she could earn her father's love again, but that never happened. She was left with a huge insecurity that her disability would make people leave if it inconvenienced them too much, so she made a Point of showing off how self-sufficient and never-in-need-of-help she was. In a warped way, it became a point of pride.
Maddie at least tries to appear as a normal girl. She tends to bottle up her problems and issues to other people can't see them, and put on the facade of normalcy. If she gets frustrated or annoyed, she will only show it with sarcasm or jokes. Mostly, she presents herself as somebody that can be relied on, always with "Yeah, I can do that" when presented with a problem to be solved. She doesn't ask for help when she needs it, but would be touched if it was actually offered - somebody who would notice it and look out for her like her parents should have.
When she was 12, though, things did change for her. Maddie met a cat. The cat ended up being Zelnothoglys, a familiar. Zel explained that Maddie had a deep wellspring of magical power, and he could help her unlock it, letting her become a magical girl and fight against monsters that threatened the world. Maddie has a good heart, and thinks of herself as a good person, but she doesn't see throwing yourself into danger as something necessary to being a good person. She'd like to think that she would help somebody in need in front of her, but she had no interest in trying to solve all of the world's problems on her own. And so Maddie, understandably, wasn't wild about the idea. But she also had a deep need to prove that she was useful.... so she agreed. That's how the Black Witch was born.
As a magical girl, Maddie had the power to change the environment around here, to alter how reality worked inside of it. It was a drastic change from how most mages operated - Zel explained that magical boys and girls used powers based on their own thoughts and desires, so Maddie must have a deep desire to change the world around her. More than that, that her level of manipulation meant she had a great deal of magical power inside of her. But all of that didn't help her defeat monsters - Maddie actually didn't have much success with that at all. Her powers were not offensive - the most she could do is trap a monster and then punch it to death. And despite her need to prove herself useful, she found it hard to approach and deal with other magical girls (or boys) and didn't have a team needed to truly make the most of her powers. Even as a magical girl, Maddie was alone.
...At least, alone as far as humans went. She did have Zel. Zel began to act as her eyes, communicating things to her and giving Maddie even more freedom than she had before. Zel also looked out for her, making sure she took care of herself and had everything she needed. Over the course of the next 3 years, Zel began to act more as a surrogate parental figure than a sidekick.
And so, when she was 15, Zel couldn't lie to her anymore. He revealed the truth behind the Elder Magi and their schemes, how he was actually one of the monsters given a higher thought process and trapped in a smaller form, and how Maddie would have her powers taken at 18 to feed the Elder Magi's ambitions. And also that the Elder Magi installed all of the familiars, the mascots and animal companions, with a "kill switch" that would release them into their full forms while also driving them mad. This didn't sit well with Maddie. She didn't think she could do anything against these Elder Magi, although she did hate that as well - but mainly, she knew that meant Zel would have to leave her, and this kill switch meant that his fate lied in the hands of these evil people.
Maddie, over the course of her magical girl career, had heard of a "black market" where magical tools were bought and sold. She and Zel sought it out, trying to find a way around the kill switch. When they did, they were directed to Jailbreak, an ex-magical girl who kept her powers past 18. Jailbreak was a shifty criminal, but could disable the Elder Magi's hold over Zel if Maddie would agree to work for her. She agreed.
Disabling the kill switch meant that Zel had access to his original monstrous form as well as his cute cat form. With this, Maddie was finally able to handle monsters "solo" - using her powers in conjunction with a monster of her own. It was almost ironic that this came just as she abandoned the magical girls' fight. She now had a new job, working for Jailbreak and helping her with a variety of very illegal tasks. With Maddie's powers, it was easy to break into places, to steal things, to bypass security systems both mundane and magical.
Jailbreak would become possibly the second important person in Maddie's life, after Zel. Jailbreak is worse with dealing with people than Maddie, with huge amounts of issues that make her keep people at a distance. Still, she would make sure Maddie is doing all right in school, that she remains safe, and that she was eating properly. As messed up as it might be, she was almost becoming a second parental figure (after Zel, her actual father nowhere in that description.)
It was while working for Jailbreak that things with the Elder Magi began to come to a head. Other fugitives from the Elder Magi and their system were appearing, often involving Jailbreak. This, by association, would end up involving Maddie. Marco, a magical boy who had been offered power by the Elder Magi and refused, was one such person. Then there was Lily, an incredibly famous magical girl who had publicly gone rogue and was now used as an example by the Elder Magi on why magical girls could never keep their powers into adulthood. They would come to Jailbreak for help, and Maddie would work with Jailbreak and them against the Elder Magi and solve their problems. They were even gearing up to crash some sort of Elder Magi-sanctioned tournament. And as Maddie's world slowly expanded to incorporate these new elements... she wound up in the rift.
Character abilities:
Maddie, civilian:
-Fluent in spoken English and writing/reading braille
-Excellent speaker, voice actor, and broadcaster
-Knows how to operate soundboards and podcasting programs
-Can transform at will
Maddie, transformed into Black Witch:
-In general, possesses increased strength, speed, and durability as a magical girl, roughly on par with what you'd expect from a magical girl. (i.e. about enough to fight large monsters.)
-Can create Zones focused around her where the laws of reality are altered. They expand slowly but can eventually encompass the area of about a city block if she concentrates on expanding it for about two hours. Anything that can think even rudimentary does not become a part of the Zone.
-Zones often look wildly different but recognizable. Objects might become different, patterns and textures might change, but the general shapes remain. They often follow a theme in their change.
-In a thread example, a forest turned into props in a stage play, trees and bushes becoming two-dimensional and made of paper or cardboard. If it helps visualization, think of a Palace from Persona 5 of a witch's labyrinth from Madoka Magica.
-Maddie maintains control of things within her Zone, and there are ways to manipulate the environment depending on the Zone's appearance. She might be able to unzip a wall made out of fabric, or rearrange scenery if it's become a stage play.
-There's often a manipulation of space within her Zones, controllable to an extent by Maddie, where distance and angle are harder to judge accurately. When distorted sufficiently, doors might lead to another entrance on the same wall, up might become down, or you might find walls work as ground - anything is possible when you fuck with reality.
-Maddie might be able to use the environment to attack depending on the nature of the Zone (a jungle theme might have entrapping vines, a lego theme might collapse a structure) but possesses no direct magical attacks whatsoever.
Zelnothoglys, mascot:
-Can talk
-When he talks, he can choose to be heard only by Maddie, but by default everybody can hear him like normal
-Is a cat
-Can possess many legs, but also can possess only four like a normal cat
Zelnothoglys, monster:
-Large size
-Bladed scythe-like arms
-To the nonmagical, eyes tend to gloss over him, making his form hard to pin down and see (this is a general thing for all monsters in this setting)
-Can create thin, gossamer threads that float through the air and attach to any surface. Once attached, they become almost invisible, and can become either unnoticeable and easily breakable, tough and rope-like, tough and sticky like you'd imagine from a large spiderweb, or even razor-like. No matter how the threads wind up, Zel has complete sense of any vibrations that occur from any thread being touched, moved, or manipulated
-which is good because he's blind in this form
-Can still talk though
Inventory:
-Clothes she's wearing; white t-shirt with SURELY NOT EVERYBODY WAS KUNG FU FIGHTING, red flannel shirt over it, jeans, socks, and canvas shoes
-iPhone 9s
-earbuds
-backpack, red and black canvas
-iPhone charger
-talking scientific calculator
-collapsible white cane
-braille writer + 2 styluses
-unused braille paper (thicker uncoated paper, 49 sheets left)
-unused braille notecards (clear plastic index-card sized, 26 left)
-3 folders with various notes on classes (in braille)
-1 folder with notes on broadcasting club
-math textbook (braille edition, algebra II)
-lunchbox with three granola bars inside
-half-empty bottle of water
-transformed, access to her magical girl outfit (which includes a long blindfold)
Samples: